GameCap
Grow a Garden

Grow a Garden value list

Values updated ยท

Grow a Garden pet and seed values curated by the GameCap value team. Check demand before you trade and run any offer through the Win/Fair/Lose calculator.

33 items ยท base values shown โ€” open an item for every variant.

Volatility90d
๐ŸฆŠKitsunePrismatic420Demand 10 out of 10history pending
๐ŸชฉDisco BeeDivine260Demand 10 out of 10history pending
๐Ÿฆ–T-RexDivine180Demand 9 out of 10history pending
๐Ÿฆ•SpinosaurusDivine170Demand 9 out of 10history pending
๐Ÿฆ‹ButterflyMythical150Demand 9 out of 10history pending
๐Ÿ™Mimic OctopusMythical140Demand 9 out of 10history pending
๐ŸฆŠFennec FoxDivine125Demand 8 out of 10history pending
๐ŸฆRaccoonDivine100Demand 9 out of 10history pending
๐Ÿ‘‘Queen BeeDivine95Demand 9 out of 10history pending
๐ŸชฐDragonflyDivine90Demand 9 out of 10history pending
๐ŸฆŠRed FoxMythical55Demand 7 out of 10history pending
๐ŸงŸChicken ZombieDivine50Demand 6 out of 10history pending
๐Ÿฆ‰Blood OwlDivine48Demand 7 out of 10history pending
๐Ÿฆ‰Night OwlLegendary45Demand 7 out of 10history pending
๐ŸฆœHyacinth MacawMythical40Demand 7 out of 10history pending
๐Ÿฆ—Praying MantisMythical35Demand 6 out of 10history pending
๐ŸฆดBone Blossom SeedTranscendent32Demand 7 out of 10history pending
๐ŸŒธPetal BeeMythical30Demand 6 out of 10history pending
๐ŸฌCandy Blossom SeedDivine28Demand 7 out of 10history pending
๐Ÿปโ€โ„๏ธPolar BearLegendary22Demand 5 out of 10history pending
๐ŸฆฆSea OtterLegendary20Demand 5 out of 10history pending
๐ŸพMoleLegendary18Demand 5 out of 10history pending
๐ŸขTurtleLegendary16Demand 5 out of 10history pending
๐ŸSugar Apple SeedPrismatic14Demand 6 out of 10history pending
๐Ÿ’ฆMaster SprinklerMythical12Demand 6 out of 10history pending
๐Ÿ”ฅEmber Lily SeedPrismatic11Demand 5 out of 10history pending
๐ŸชดFriendship PotDivine10Demand 5 out of 10history pending
๐ŸŒฟBeanstalk SeedPrismatic9Demand 5 out of 10history pending
๐ŸšฟGodly SprinklerLegendary8Demand 5 out of 10history pending
โšกLightning RodLegendary7Demand 4 out of 10history pending
๐ŸŒSnailRare6Demand 3 out of 10history pending
๐ŸฐBunnyCommon2Demand 2 out of 10history pending
๐ŸถDogCommon1Demand 2 out of 10history pending

See every recent value change โ†’

GameCap is not affiliated with or endorsed by the Grow a Garden developers or Grow a Garden. Grow a Garden and its items are trademarks of their respective owners. Legal

How Grow a GardenTrading Values & Market Dynamics Work

1. Community Value Points

Item values represent aggregate purchasing power from completed trades across trading servers and Discord communities, curated by our value team.

2. Demand Scores (1โ€“10)

Demand measures how fast an item trades. A Godly or pet with 9/10 demand easily secures overpays, while low-demand items (1-3/10) take longer to find serious buyers.

3. The 7-Day Trend

Market trends highlight rising (hype / inflation) or dropping (duped / declining demand) items so you never trade a stable item for a crashing one.

Win, Fair, or Lose (WFL) Valuation Guidelines

Win (Big Win / Small Win)

You receive at least 5% more value, or you exchange hard-to-trade items for high-tier liquid items.

Fair (Equal Balance)

Both sides are within 5% value with comparable demand tiers. Neither player gains an unfair advantage.

Lose (Overpay / Scam)

You surrender > 5% more value or take low-demand items that will lose value over time.

Grow a Garden Value List FAQs

How often is the Grow a Garden value list updated?

Our Grow a Garden value list is curated continuously by the GameCap value team from completed community trades, demand and liquidity shifts.

What does WFL mean in Grow a Garden trading?

WFL stands for Win / Fair / Lose. It is a community standard to rate whether an offer favors you (Win), is equally balanced within ~5% (Fair), or causes you to lose net value or demand (Lose).

What is currently the highest-value item in Grow a Garden?

The highest-valued item on our live list is Kitsune valued at 420.

Why does demand matter as much as value in Grow a Garden?

A high-value item with low demand (1-3/10) is difficult to trade and frequently suffers underpays. Conversely, high-demand items (8-10/10) trade immediately and regularly command profitable overpays.